Savage Tides

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Siege of the Spider Eaters
In which our party meets for the first time...

It was an abrupt beginning.

The swashbuckler, Lux Half-Elven found herself viciously assaulted by a crazed dwarf after the ship she was on crashed on the dwarven shores. She was hauled off and thrown into a prison to await execution for trespassing.

The rogue, Harkaz Ulrickson was also incarcerated in the prison. A lifetime of thievery had finally caught up to him. Luckily, a friend from his past (Nibar Ironfist) was not only in need of a Dwarf that was expendable, but he was also in the position to keep Harkaz from the headsman’s block.

Nibar proposed that Harkaz, with the assistance of Lux, descend into a recently found tunnel to determine why many of the local dwarven families had gone missing. There were rumors of giant spiders, and two of his own men had not returned from exploring the tunnel. In return for completion of this task, Nibar offered to commute their death sentence to one of exile. Nibar also offered the services of a construct, Ironweaver, to assist in the exploration of the tunnels.

Together, the party determined that the tunnels were the lair of a group of Arana, a shape shifting race that had been living among the dwarves for hundreds of years. The Arana’s natural form was that of a giant spider, and when they had been spotted, Nibar and his men had released Spider-Eaters into their lair. The Spider-Eaters had slaughtered most of the Arana. Harkaz, with the natural revulsion of abominations that the dwarves possess, slaughtered the Arana that had escaped the Spider-Eaters.

With their task complete, our party was given passage with Captain Burl of the ship Kraken’s Wake

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Escape from Meenlock Prison
In which our party rescues a bunch of felons...

While on board the Kraken’s Wake, the party was awoken by the screams of the crew. A Scragg had boarded the ship and was gleefully chucking crew members overboard. The party engaged the monster and was joined by Iridansa, a sea elf that had tracked the monster through the Sargasso. After a short battle in which Ironweaver was nearly deactivated and the ship set on fire by an overzealous crew member, the party vanquished the creature.

Due to the repairs required, the ship’s captain requested the help of our heroes. They were to go to a nearby winery that had been converted into a prison to procure several bottles of a rare and expensive vintage as well as secure the release of two prisoners.

Unbeknownst to the party, a group of prisoners had overpowered and killed the guards and locked the warden away. They were in the midst of fleecing a wine merchant when the party arrived requesting the release of two prisoners. Rook, the leader of the prisoners, was more than accommodating, allowing the party to descend into the prison themselves.

While in the prison, out heroes encountered several mentally unstable prisoners and continually heard a mantra repeated in their minds. “What you are, we once were. What we are, you shall become.” That, in addition to several creepy illusions, ensured that the party took their time and searched the prison thoroughly. They eventually found the warden in the midst of being transformed into a Meenlock. In their attempt to rescue him they encountered and defeated the Meenlocks that had killed several of the prisoners.

The group found a tunnel that led them to exterior of the chateau where they fought and killed Rook and his men. Successful in their quest, the heroes freed the remaining prisoners and headed back to the ship.

The session ended with the party’s debarkation in the port city of Sasserine.

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